This program gives you the capability to convert mp3 files to wav files or vice versa. Once activated, it takes a screenshot of every frame (every time the screen refreshes) and allows easy access to the graphics you want to rip. All questions pertaining to invalid color depth and such can be solved by this program.ĪnimGet is a utility that allows you to easily rip animations. One of its most useful features is adapting images with high resolutions into 256 bit color images so that they can be used in RPG Maker without almost any quality loss. IrfanView is another commonly used graphics editing program for RPG Maker 2000/2003. Idraw3 is the most commonly used graphics program for editing graphics for RPG Maker 2000/2003. This installer adds a variety of Legend of Zelda Resources to your pre-existing RTP RTP-Addon: Legend of Zelda (rm2k_rtpe_zelda.zip) This installer is needed for RPG Maker 2003 to work, as it holds many necessary files and resources.
This patch will update RPG Maker 2003 to the latest version.ĭownload RPG Maker 2003's Help File from here, it will teach you everything about RPG Maker that you need to know. This installer updates your RPG Maker 2000's Run Time Package so that it contains more resources, (RTP must be installed first).Ī very important file that is essential for RPG Maker Games to work, if a "Harmony.DLL not found" error occurs, this is what you need.Įxtract these fonts into your C:\Windows\Fonts folder if the text in your game looks squashed together/unreadable. This installer is needed for RPG Maker 2000 to work, as it holds many necessary files and resources.
If you don't have RPG Maker 2000's Help File, download it here, it is far more valuable than any tutorial. With options to check if a savestate exists or if fullscreen is active, it opens up some very real possibilities.įor instance, you can set up a parallel Common Event to only open up the Load menu if a previously saved game actually exists.RMTutorials/Carius/PeekingBook's Utility pack:ġ.85 Patch This patch will update RPG Maker 2000 to the latest version. (rm2k_1.85.zip) 5This is my favorite addition, and the most useful update. More Conditional Branch Options RM2K3 v1.11 Fig. Pressing F5 in the Playtest Mode will bring up the Video Options dialog, where you can also make the settings default, used globally throughout all of the projects you create. This does vastly improve the quality of the videos and graphics as a whole. Window mode now also allows for x3 and x4 zoom, as well as interpolation, effectively increasing the resolution for more modern computers and smoothing out some of the pixellations.Īnd the new fullscreen mode (using GDI rendering for newer systems or the old DirectDraw particularly for older ones) now has options for interpolation, uneven pixel sizes, and aspect ratio. 4In the v1.11 update, a more-than-welcome improvement of the screen display has been added. The addition of the "Open Video Options" (see below) is also a welcome addition, especially since RM2K3’s resolution is now considered as out-of-date I found videos to be quite blocky and pixelated at times, so never used them.
Or toggle the ATB Wait on spec for some battles and not for others. For instance, I’d always wanted a function to load a previously saved game without having to return to the title screen. 3Several new Event Commands have been added (I always considered Tab 4 to be quite blank, something of an afterthought, so it’s nice that it’s being filled up).
In battle, although the windows are still opaque, they become transparent on the maps. This is global, now affecting the title screen as well as Battle Layout A.
2The option for transparent windows has been added, which can be toggled on or off in the "System" settings. If "Use" is unchecked, RM2K3 will go directly to the map on which "Player Starting Position" has been set otherwise, the Title Screen will be displayed as normal. It also opens the door to another possibility: to display a pre-title sequence or an alternative, fully customized title screen. It’s now possible to bypass the Title Screen completely in RM2K3 – a welcome addition for playtesting during game development. 1In RMXP/VX/VXA, there are a number of scripts to skip the Title Screen, which are mostly useful during game development. Here are a few of them: Skip Title Screen RM2K3 v1.11 Fig.
There are a number of bug fixes and some cool and, indeed, welcome additions to the Maker. The official version of RM2K3 was updated (and released) yesterday.